【UE5】山羊 Goat with groom

【UE5】山羊 Goat with groom

虚幻版本:UE5.0—-5.5

使用Groom时请启用Groom插件。

在项目设置中检查渲染->优化->启用支持计算皮肤缓存。(我已确认Groom只能在Windows上运行。)

主要内容是模型、纹理和动画。动画 BP 和使用这些的极简第三人称角色作为示例用法。

技术细节

特征:

  •  Groom asset(Windows only)
  •  Root motion animations needed to run around
  •  Foot IK

已装配:是

是否安装到史诗骨架:否

动画:是

动画数量:45(+34 个就地变化)

动画类型(根运动/就地):适用于行走和跑步。

角色数量:1

字符的顶点数:

Mesh_GoatLowPoly:3038

Mesh_GoatMiddlePoly:11298

材质和材质实例数量:2 个材质,3 个材质实例

纹理数量:

纹理分辨率:

Tex_Goat1024R:1024×1024

Tex_Goat4096B:4096×4096

Tex_Goat4096N:4096×4096

Tex_GoatHorn1024B:1024×1024

Tex_GoatHorn1024N:1024×1024

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