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【UE5】山羊 Goat with groom
虚幻版本:UE5.0----5.5 使用Groom时请启用Groom插件。 在项目设置中检查渲染->优化->启用支持计算皮肤缓存。(我已确认Groom只能在Windows上运行。) 主要内容是模型、纹理和动画。动画 BP 和使用这些的极简第三人称角色作为示例用法。 技术细节 特征: Groom asset(Windows only) Root motion animations needed to run around Foot IK 已装配:是 是否安装到史诗骨架:否 动画:是 动画数量:45(+34 个就地变化) 动画类型(根运动/就地):适用于行走和跑步。 角色数量:1 字符的顶点数: Mesh_GoatLowPoly:3038 Mesh_GoatMiddlePoly:11298 材质和材质实例数量:2 个材质,3 个材质实例 纹理数量: 纹理分辨率: Tex_Goat1024R:1024x1024 Tex_Goat4096B:4096x4096 Tex_Goat4096N:4096x4096 Tex_GoatHorn1024B:1024x1024 Tex_GoatHorn1024N:1024x1024- 32
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