有时,根据您的游戏,您可能拥有 CPU 密集型游戏对象,这些对象漫无目的地降低游戏性能。因此,解决方案是在不在视野(或远处)时完全禁用这些游戏对象,在视野范围内时再次启用。一个非常简单的例子:是一个位置固定的正在播放动画和音频的 NPC,或者是一个每帧都在进行大量计算和验证的拼图组件。当玩家不注意时,他们不需要跑。对于这些情况以及更多情况,您可以禁用这些对象并显着提高游戏的性能/帧数。
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